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Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study
Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study
Background: Virtual reality (VR) adventure games can offer ideal technological solutions for training social skills in ado...
The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study
The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study
Background: As cancer treatment methods have diversified and the importance of self-management, which lowers the dependenc...
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
Background: The global percentage of older people has increased significantly over the last decades. Information and commu...
Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
Background: VR has shown promising levels of effectiveness in various scenarios, such as nursing education, pain managemen...
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
Background: Opioid misuse and mental disorders are highly comorbid conditions. The ongoing substance misuse and mental hea...
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study
An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study
Background: Balance impairments are common in people with multiple sclerosis (MS), with reduced ability to maintain positi...
Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study
Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study
Background: The potential risk and subsequent impact of serious complications after pancreatic and colorectal surgery can ...
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis
Background: Virtual reality (VR) is a computer simulation technique that has been increasingly applied in pain management ...
The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment
The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment
Background: The question of how video games can shape aggressive behaviors has been a focus for many researchers. Previous...
An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study
An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study
Background: Needle phobia, which affects 19% of children aged 4 to 6 years, prevents many children from receiving necessar...
Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
Background: Innovative technologies such as game consoles and smart toys used with games or playful approaches have proven...
The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review
The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review
Background: The increasing number of older adults with mental, behavioral, and memory challenges presents significant publ...
Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study
Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study
Background: Promoting healthy eating in children is key to preventing chronic diseases, and vegetable consumption is notab...
Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review
Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review
Background: The use of serious games for rehabilitation has been an emerging intervention in health care fields, referred ...
Using Augmented Reality Toward Improving Social Skills: Scoping Review
Using Augmented Reality Toward Improving Social Skills: Scoping Review
Background: Augmented reality (AR) has emerged as a promising technology in educational settings owing to its engaging nat...
Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis
Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis
Background: Many studies have started integrating virtual reality (VR) into neurorehabilitation for children with cerebral...
The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment
The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment
Game elements are increasingly used to improve user engagement in digital mental health interventions, and specific game m...
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
Background: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the...
Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study
Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study
Background: The capacity of health care professionals to perform clinical procedures safely and competently is crucial as ...
Dimensions of Interactive Pervasive Game Design: Systematic Review
Dimensions of Interactive Pervasive Game Design: Systematic Review
Background: As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entert...